Getting Started
Understanding the basics of the PayloadStudio interface
Last updated
Understanding the basics of the PayloadStudio interface
Last updated
Upon logging in for the first time PayloadStudio will take you on a tour; you can relaunch the tour under Help > Product Tour at any time for a refresher!
Access various features and settings of PayloadStudio. Clicking one will toggle the menu open/closed.
Don't know where to start on your payload writing journey? Open Examples, import via URL or even upload from local files directly into the editor!
Links directly to relevant repositories, Hak5 PayloadHub, Shop and Community.
Here you can craft your payloads for all your favorite Hak5 gear. We've got it all set up for you with everything from autocompletion to syntax highlighting and more. Where you'll spend most of your time in PayloadStudio!
Remember: you can customize your experience in the Settings!
Compile your DuckyScript payloads, or, for other device modes, save your payload.
Read More about devices and deploying payloads
PayloadStudio will use this as a location to tell you important info. It's also used for DuckyScript Debugging/Breakpoints. Errors, messages, and status updates will appear here. Hide the console to keep it out of the way while building your payload or open it for an easy notepad-like environment to test your keystroke injection in! No more juggling multiple windows!
The console can be used to test parts of your payload, it's also a convenient text editor with the ability to Edit, Save, Clear, and toggle Open with ease.
ESC / Escape will also minimize the console if it is open in the default keybinding mode
Documentation
Quick Reference
Relaunch Product Tour
The session status bar provides at a glance info regarding your payload editing session as well as shortcuts to common actions.
Info, warning and error counts are only used in USB Rubber Ducky mode
Clicking one of the Info, warning and error indicators will step through them in your editor
DUCKY_LANG is only used in USB Rubber Ducky mode
Clicking the language by default will bring you to Compiler Settings to change your DUCKY_LANG
Toggle editor from Read Only to Editing by clicking the label or icon pinned to the top right above the editor
Change Editor Modes by clicking the device name or logo, and view + edit your current payload filename
Ready to export your payload source code? Naming it will help keep you organized. Change the name of your payload by double clicking the current payload name from the top left of the editor.
Changing editor modes is as easy as two clicks!
Click the current device from the top left of the editor
Choose a new device mode from the Device Picker Menu
Read More about devices and deploying payloads
Here you can find links to more detailed documentation (here ) as well as other useful info
Auto save status is indicated at the top right of the editor Unsaved Saved